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Free mouse recorder playback loop
Free mouse recorder playback loop





free mouse recorder playback loop

This causes a "drag" movement, which pauses the terminal.

Free mouse recorder playback loop windows#

Note that when you run this in a Windows command prompt, the application might hang because you have pressed the mouse button and are then starting to send mouse positions. # Wait for the signal from the listener thread Listener = (on_move=on_move, on_click=on_click) # Tell the main thread that the mouse is clicked The documentation states "Call from anywhere, raise StopException or return False from a callback to stop the listener.", but personally, I think returning False is the cleanest and safest solution.

  • I'm using return False to stop the mouse controller.
  • In this case it is a list of positions, so I choose to call it positions. Try to use names that really describe the variable. Calling an array "arr" is not a good idea. Step 3: It not only captures the gameplay videos or video.

    free mouse recorder playback loop

    Step 2: When you need to custom the frame for gameplay or video tutorial recording, you can enable the Record. Choose the Effect menu that enables you to tweak. In addition, you can also specify a custom delay time to wait. Step 1: Go to the control panel of WidsMob Capture with a Gear icon.

    free mouse recorder playback loop

    Furthermore, you can loop the action by marking the ‘Repeat’ option and specifying the time interval between successive repeats in seconds or minutes. I've changed a few variable names to make more sense. Mouse actions can be recorded and played using hotkeys, which are set to F9 and F11 for record and playback modes respectively.(NB: This also might make breaking out of the application a bit easier in case it hangs!) I've added a small delay between the mouse positions to really see the playback.I've added a few print statements to see what's happening.A better solution would be to use an event to signal another thread that the mouse button has been clicked. In general, it's bad practice to implement too much functionality (in this case the "replaying") in a callback function. So when replaying, for each mouse position you set, the on_move callback function is called, so that mouse position is added to your list again, which causes the endless loop. Apparently, as long as you are in the callback function, all events are still processed, even after you have called listener.stop(). You have to be careful when using multiple threads (which is the case here, since mouse.Listener runs in its own thread).







    Free mouse recorder playback loop